5 fVideoEchoZoom=2.220753
\r
6 fVideoEchoAlpha=0.000000
\r
7 nVideoEchoOrientation=0
\r
12 bModWaveAlphaByVolume=0
\r
13 bMaximizeWaveColor=1
\r
23 fWaveSmoothing=0.900000
\r
25 fModWaveAlphaStart=0.880000
\r
26 fModWaveAlphaEnd=1.980000
\r
27 fWarpAnimSpeed=0.010284
\r
29 fZoomExponent=1.000000
\r
55 nMotionVectorsX=64.000000
\r
56 nMotionVectorsY=48.000000
\r
64 wavecode_0_enabled=1
\r
65 wavecode_0_samples=512
\r
67 wavecode_0_bSpectrum=0
\r
68 wavecode_0_bUseDots=1
\r
69 wavecode_0_bDrawThick=0
\r
70 wavecode_0_bAdditive=1
\r
71 wavecode_0_scaling=100.000000
\r
72 wavecode_0_smoothing=0.900000
\r
73 wavecode_0_r=0.000000
\r
74 wavecode_0_g=0.700000
\r
75 wavecode_0_b=1.000000
\r
76 wavecode_0_a=1.000000
\r
77 wave_0_per_frame1=advance=advance+ 0.012;
\r
78 wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);
\r
80 wave_0_per_frame4=t1=advance
\r
83 wave_0_per_point2=s=sample*6.28;
\r
85 wave_0_per_point4=//plot random x position via function of sample pos;
\r
86 wave_0_per_point5=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
\r
87 wave_0_per_point6=xp=xp*0.20;
\r
89 wave_0_per_point8=//plot random y position via function of sample pos;
\r
90 wave_0_per_point9=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
\r
91 wave_0_per_point10=yp=yp*0.20;
\r
93 wave_0_per_point12=//plot random z position via function of sample pos;
\r
94 wave_0_per_point13=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
\r
95 wave_0_per_point14=zp=zp*0.25;
\r
97 wave_0_per_point16=//pull stars toward screen
\r
98 wave_0_per_point17=zp=zp + 1 - t1;
\r
100 wave_0_per_point19=//correct when below 0
\r
101 wave_0_per_point20=zp=if( below(zp,0) , zp+2 , zp );
\r
102 wave_0_per_point21=
\r
103 wave_0_per_point22=//darken far stars
\r
104 wave_0_per_point23=a=(1 - zp*0.5);
\r
105 wave_0_per_point24=
\r
106 wave_0_per_point25=zp=zp*0.7;
\r
107 wave_0_per_point26=
\r
108 wave_0_per_point27=x_screen=xp/zp + 0.5;
\r
109 wave_0_per_point28=y_screen=yp/zp + 0.5;
\r
110 wave_0_per_point29=
\r
111 wave_0_per_point30=x=x_screen;
\r
112 wave_0_per_point31=y=y_screen;
\r
113 wave_0_per_point32=
\r
114 wave_0_per_point33=r=1;g=0.9;b=1.0
\r
115 wavecode_1_enabled=1
\r
116 wavecode_1_samples=42
\r
118 wavecode_1_bSpectrum=0
\r
119 wavecode_1_bUseDots=1
\r
120 wavecode_1_bDrawThick=0
\r
121 wavecode_1_bAdditive=1
\r
122 wavecode_1_scaling=81.954445
\r
123 wavecode_1_smoothing=1.000000
\r
124 wavecode_1_r=1.000000
\r
125 wavecode_1_g=1.000000
\r
126 wavecode_1_b=1.000000
\r
127 wavecode_1_a=1.000000
\r
128 wave_1_per_frame1=advance=advance+ 0.012;
\r
129 wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);
\r
131 wave_1_per_frame4=t1=advance
\r
133 wave_1_per_point2=s=sample*6.28;
\r
135 wave_1_per_point4=//plot random x position via function of sample pos;
\r
136 wave_1_per_point5=xp=sin(s)+sin(s*0.34)+cos(s*24.3)+sin(s*13.8);
\r
137 wave_1_per_point6=xp=xp*0.20;
\r
139 wave_1_per_point8=//plot random y position via function of sample pos;
\r
140 wave_1_per_point9=yp=cos(s)+sin(s*1.24)+cos(s*17.4)+sin(s*37.7);
\r
141 wave_1_per_point10=yp=yp*0.20;
\r
142 wave_1_per_point11=
\r
143 wave_1_per_point12=//plot random z position via function of sample pos;
\r
144 wave_1_per_point13=zp=cos(s)+cos(s*3.24)+cos(s*47.4)+cos(s*27.7);
\r
145 wave_1_per_point14=zp=zp*0.25;
\r
146 wave_1_per_point15=
\r
147 wave_1_per_point16=//pull stars toward screen
\r
148 wave_1_per_point17=zp=zp + 1 - t1;
\r
149 wave_1_per_point18=
\r
150 wave_1_per_point19=//correct when below 0
\r
151 wave_1_per_point20=zp=if( below(zp,0) , zp+2 , zp );
\r
152 wave_1_per_point21=
\r
153 wave_1_per_point22=//darken far stars
\r
154 wave_1_per_point23=a=(1 - zp*0.5);
\r
155 wave_1_per_point24=
\r
156 wave_1_per_point25=zp=zp*0.7;
\r
157 wave_1_per_point26=
\r
158 wave_1_per_point27=x_screen=xp/zp + 0.5;
\r
159 wave_1_per_point28=y_screen=yp/zp + 0.5;
\r
160 wave_1_per_point29=
\r
161 wave_1_per_point30=x=x_screen;
\r
162 wave_1_per_point31=y=y_screen;
\r
163 wave_1_per_point32=
\r
164 wave_1_per_point33=r=1;g=0.9;b=1.0
\r
165 wavecode_2_enabled=1
\r
166 wavecode_2_samples=42
\r
168 wavecode_2_bSpectrum=0
\r
169 wavecode_2_bUseDots=1
\r
170 wavecode_2_bDrawThick=1
\r
171 wavecode_2_bAdditive=1
\r
172 wavecode_2_scaling=1.000000
\r
173 wavecode_2_smoothing=0.500000
\r
174 wavecode_2_r=1.000000
\r
175 wavecode_2_g=1.000000
\r
176 wavecode_2_b=1.000000
\r
177 wavecode_2_a=0.360001
\r
178 wave_2_per_point1=x=rand(1000)*0.001;
\r
179 wave_2_per_point2=y=rand(1000)*0.001;
\r
180 wave_2_per_point3=r=0.9;g=1;b=1
\r
181 wavecode_3_enabled=1
\r
182 wavecode_3_samples=192
\r
184 wavecode_3_bSpectrum=0
\r
185 wavecode_3_bUseDots=1
\r
186 wavecode_3_bDrawThick=0
\r
187 wavecode_3_bAdditive=1
\r
188 wavecode_3_scaling=1.000000
\r
189 wavecode_3_smoothing=0.500000
\r
190 wavecode_3_r=1.000000
\r
191 wavecode_3_g=1.000000
\r
192 wavecode_3_b=1.000000
\r
193 wavecode_3_a=0.320001
\r
194 wave_3_per_point1=x=rand(1000)*0.001;
\r
195 wave_3_per_point2=y=rand(1000)*0.001;
\r
196 wave_3_per_point3=r=1.0;g=1;b=0.9
\r
197 shapecode_0_enabled=0
\r
198 shapecode_0_sides=16
\r
199 shapecode_0_additive=0
\r
200 shapecode_0_thickOutline=1
\r
201 shapecode_0_textured=1
\r
202 shapecode_0_x=0.500000
\r
203 shapecode_0_y=0.500000
\r
204 shapecode_0_rad=0.972354
\r
205 shapecode_0_ang=0.188400
\r
206 shapecode_0_tex_ang=0.628319
\r
207 shapecode_0_tex_zoom=0.778288
\r
208 shapecode_0_r=1.000000
\r
209 shapecode_0_g=1.000000
\r
210 shapecode_0_b=1.000000
\r
211 shapecode_0_a=0.900000
\r
212 shapecode_0_r2=1.000000
\r
213 shapecode_0_g2=1.000000
\r
214 shapecode_0_b2=1.000000
\r
215 shapecode_0_a2=0.500000
\r
216 shapecode_0_border_r=0.590000
\r
217 shapecode_0_border_g=0.810000
\r
218 shapecode_0_border_b=0.690000
\r
219 shapecode_0_border_a=0.000000
\r
220 shape_0_per_frame1=//DMT=1-below((bass_att+mid_att+treb_att)/3,0.7);
\r
221 shape_0_per_frame2=//a=DMT;
\r
222 shape_0_per_frame3=//a2=.5*DMT;
\r
223 shape_0_per_frame4=//border_a=0.4*DMT;
\r
224 shape_0_per_frame5=//atime=atime+(above( sin(time),0 )*0.02 );
\r
225 shape_0_per_frame6=//ang=0.188+((sin(atime/5)*0.5+0.5)*2.39);
\r
226 shape_0_per_frame7=//x=(sin(atime*0.3)*0.07)+0.5;
\r
227 shape_0_per_frame8=//y=(cos(atime*0.1)*0.07)+0.5;
\r
228 shape_0_per_frame9=//rad=((bass+mid+treb)/6)*1.4+0.2;
\r
229 shape_0_per_frame10=//sides=bass*16
\r
230 shapecode_1_enabled=1
\r
231 shapecode_1_sides=5
\r
232 shapecode_1_additive=0
\r
233 shapecode_1_thickOutline=1
\r
234 shapecode_1_textured=0
\r
235 shapecode_1_x=0.500000
\r
236 shapecode_1_y=0.500000
\r
237 shapecode_1_rad=0.414899
\r
238 shapecode_1_ang=0.000000
\r
239 shapecode_1_tex_ang=0.251327
\r
240 shapecode_1_tex_zoom=1.136001
\r
241 shapecode_1_r=0.360000
\r
242 shapecode_1_g=0.000000
\r
243 shapecode_1_b=0.000000
\r
244 shapecode_1_a=1.000000
\r
245 shapecode_1_r2=0.000000
\r
246 shapecode_1_g2=0.000000
\r
247 shapecode_1_b2=0.200000
\r
248 shapecode_1_a2=0.000000
\r
249 shapecode_1_border_r=0.000000
\r
250 shapecode_1_border_g=0.000000
\r
251 shapecode_1_border_b=0.000000
\r
252 shapecode_1_border_a=0.000000
\r
253 shape_1_per_frame1=
\r
254 shape_1_per_frame2=adv=adv+(bass*bass)/15;
\r
255 shape_1_per_frame3=
\r
256 shape_1_per_frame4=r=rand(10)*0.1*0.5+0.5;
\r
257 shape_1_per_frame5=g=r;
\r
258 shape_1_per_frame6=b=r;
\r
259 shape_1_per_frame7=
\r
260 shape_1_per_frame8=x=rand(100)*0.01*0.5 + 0.25;
\r
261 shape_1_per_frame9=y=rand(100)*0.01*0.5 + 0.25;
\r
262 shape_1_per_frame10=rad=rand(100)*0.01*0.4+0.1;
\r
263 shape_1_per_frame11=ang=rad
\r
264 shapecode_2_enabled=0
\r
265 shapecode_2_sides=24
\r
266 shapecode_2_additive=0
\r
267 shapecode_2_thickOutline=0
\r
268 shapecode_2_textured=1
\r
269 shapecode_2_x=0.200000
\r
270 shapecode_2_y=0.800000
\r
271 shapecode_2_rad=0.599577
\r
272 shapecode_2_ang=0.000000
\r
273 shapecode_2_tex_ang=1.256637
\r
274 shapecode_2_tex_zoom=0.498314
\r
275 shapecode_2_r=1.000000
\r
276 shapecode_2_g=1.000000
\r
277 shapecode_2_b=1.000000
\r
278 shapecode_2_a=1.000000
\r
279 shapecode_2_r2=1.000000
\r
280 shapecode_2_g2=1.000000
\r
281 shapecode_2_b2=1.000000
\r
282 shapecode_2_a2=1.000000
\r
283 shapecode_2_border_r=1.000000
\r
284 shapecode_2_border_g=1.000000
\r
285 shapecode_2_border_b=1.000000
\r
286 shapecode_2_border_a=0.000000
\r
287 shapecode_3_enabled=0
\r
288 shapecode_3_sides=4
\r
289 shapecode_3_additive=0
\r
290 shapecode_3_thickOutline=0
\r
291 shapecode_3_textured=1
\r
292 shapecode_3_x=0.860000
\r
293 shapecode_3_y=0.200000
\r
294 shapecode_3_rad=0.808140
\r
295 shapecode_3_ang=0.000000
\r
296 shapecode_3_tex_ang=0.000000
\r
297 shapecode_3_tex_zoom=0.451118
\r
298 shapecode_3_r=1.000000
\r
299 shapecode_3_g=1.000000
\r
300 shapecode_3_b=1.000000
\r
301 shapecode_3_a=1.000000
\r
302 shapecode_3_r2=1.000000
\r
303 shapecode_3_g2=1.000000
\r
304 shapecode_3_b2=0.900000
\r
305 shapecode_3_a2=1.000000
\r
306 shapecode_3_border_r=1.000000
\r
307 shapecode_3_border_g=1.000000
\r
308 shapecode_3_border_b=1.000000
\r
309 shapecode_3_border_a=0.000000
\r
310 per_frame_init_1=mv_x=64;mv_y=48;
\r
311 per_frame_init_2=nut=0;
\r
312 per_frame_init_3=stp=0;stq=0;
\r
313 per_frame_init_4=rtp=0;rtq=0;
\r
314 per_frame_init_5=wvr=0;
\r
315 per_frame_init_6=decay=0;
\r
316 per_frame_init_7=dcsp=0
\r
318 per_frame_1=decay=1.0;
\r
319 per_frame_2=zoom=1.009;
\r
320 per_frame_3=dx=0;dy=0;sx=1.000001;sy=0.999999;
\r
322 per_frame_5=mv_r=.360+(((cos(time/5)*0.3)+0.5*0.5)*0.1);
\r
323 per_frame_6=mv_g=.390+(((sin(time/7)*0.3)+0.5*0.5)*0.1);
\r
324 per_frame_7=mv_b=.500+((sin((time/7)+0.9)+0.5*0.5)*0.1);
\r
327 per_frame_10=cx=-1;cy=2;rot=-treb*0.002;
\r
329 per_frame_12=cx=sin(time*0.1)*1.5 + 0.5;
\r
330 per_frame_13=cy=cos(time*0.2)*1.5 + 0.5
\r
331 per_pixel_1=//adv=min( (bass*bass*bass), 1);
\r
332 per_pixel_2=//warp=1*((( atan(time/3) *0.5+0.5)*3)* (x*rad)*2 )+( (y*ang)*2 )*rad;
\r
333 per_pixel_3=//warp=warp*adv;
\r
335 per_pixel_5=//dx=cos(y)*0.005*(rad+2)*treb ;
\r
336 per_pixel_6=//dy=sin(x)*0.005*(rad+2)*treb
\r
338 per_pixel_8=//Do people that don't do drugs make shit like this??
\r